"Beneath
whose awful Hand we hold - Dominion over palm and pine"
-- Kipling, Recessional, 1897
Scenery
for Colonial Gaming
There are miniatures gamers who believe
scenery is merely functional, that a strip of orange cardboard can serve
to mark a wall as well as a model of a wall. The Major General frowns on
this attitude severely. If it isn't pretty, it might as well be a boardgame.
Not that gaming models need to be scaled, finished out, and detailed as
well as a serious display modeler might do; in fact it is better if they
are simpler and somewhat more abstract or cartoon-like. A simpler model
will stand up to constant handling, will function better in a game with
very limited space, will set up and take down more quickly, and will have
more of the charm reminiscent of childhood play with toy soldiers. The trick
is to make the modeling attractive, suggestive of what it represents, and
effective as a game aid. There are hundreds of ways to do good gaming scenery.
Here are some techniques which have worked well for the Ouargistan group.
Ground Surface,
Hills and Vegetation
Click for photos and construction information.
Palm Trees
Click for photos and construction information.
Water
Click for photos and construction information.
Tall Grass
Click for photos and construction information.
Mountains
Click for photos and construction information.
Build
a simple
Tabletop Periscope
See your scenery from your soldiers' viewpoint.
Click for photos and construction information.
"Visual appeal is everything"
--------------------- unofficial
motto of the Schild
en Vriend Miniature Wargaming Club, Leuven, Belgium
FIGURES - SCENERY
- STRUCTURES - VEHICLES
- SHIPS - GROUP - RULES - LANDSHIPS
WAR OF THE WORLDS - LITTLE
WARS - BATTLES - BOOKS,
FILMS - KIPLING - WHAT'S
NEW
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Copyright©1998 David Helber. No commercial
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permission.