The Relief of
Bungstarter Station
Dash It All! Don't Those Drums Ever Stop?!
Alan visited Dallas for the
traditional combined celebration of Max's, Steve's and David's springtime
birthdays. He and David, getting into the roles of dusky autochthones, cooked
up the second Southern Ouargistan scenario, this time featuring full jungle
and veldt treatment and luring British players Steve and Max into the Heart
of Darkness.
The rules used were The Sword and the Flame - 20th Anniversary Edition (a pre-publication version which was available to David, who was doing TSATF/20's graphics). Exceptions to the rules included: No game turns - continuous turning of cards permits actions by the appropriate units, including hand-to-hand combat, on an ongoing basis. Morale effects take place immediately. The British and Askari units have only five volleys worth of ammuntion each; native muskets have 3 volleys. Wounded figures who reach the Nurse can return to duty on the next movement card. (See details at the end of the battle description).
The photos are from video footage of the event, but multiple
malfunctions of David's elderly Sony camcorder meant that the selection
and quality of the photos of this event is not as good as was hoped.
The Tabletop
One end of the table contains a short section of the mighty Ouazu. Next
to the river is a small clearing containing the Ookaballakonga village and
a woodlot for refueling steamers. The clearing is surrounded by dense jungle,
except for a single clear path, leading through the undergrowth to the grassy
veldt beyond. On the veldt are a Ouazulu village
and, on the high ground, Bungstarter Station, the ivory depot. Click here
for a map.
Table size is 42 x 58" (1.1 x 1.5m), with round ends. Scenery construction
details can be found after the battle description.
The Scenario | British/Askari Objectives Reach the station, and escort the hunters and the bearers with the ivory, the Arthur tree, and other loads to the steam launches for evacuation by river. |
Native Objectives Reclaim the Arthur tree, kill as many hunters and capture as many of the bearers' loads as possible. |
Restrictions
- The station is too strong and well-armed for
the natives to attack directly; they must wait until the hunters leave the
building.
- The steam launches have used all their fuel getting upriver, and heavy rains have soaked the local wood. The only dry wood is in the woodlot shed, so troops must be detailed to carry wood from the woodlot to the steam launches. The number of logs that a launch has determines its ability to move successfully.
- The river is not fordable, but several native canoes are drawn up at the village and the far bank.
Hidden Units - Any or all native units may start the game hidden in the jungle. The native players may record secret movements.
|
The Battle Two canoes are pulled up on shore at the village, and one across the river. The crocodiles yawn lazily. A hippo breaks water and watches the boats warily, ears twitching. Everything is quiet. Too quiet. |
Cautiously, the Askaris leave the second launch and form a double line with the flank anchored on the woodshed, as the rifles of the Highlanders cover the village and trail. Then the Highlanders disembark. Maj. Kurtzman directs operations from the launch.
There is no response from the unseen natives.
The Askaris advance in front of
the woodshed and extend their line to cover both launches, as the Highlanders
nervously pass the village, and start uncertainly up the trail to the inland
veldt and Bungstarter Station. This view from the far side of the table,
looking through the jungle, shows them as they leave the clearing.
The rhythm of the drums quickens.
As the Highlanders disappear down the trail, a group of Askaris is detailed to check the Ookaballakonga village, and finds it empty. Well, almost empty. They do manage to bring back a few items of provender.
The Askari line now advances almost to the mouth of the trail, ready to cover the Scots' return. One trooper begins to carry wood to the waiting boilers of the steam launches.
Local wildlife provides a momentary diversion,
but soon there is once again only the thick air and the maddening rhythm
of the unseen drums. And the waiting.
GO ON to Part Two of
The Relief of Bungstarter Station
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Copyright©1999 David Helber.
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