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Skirmish at the Finolah Minehead A Spot of Bother in a Small Place |
Steve and David decided
to try out some skirmish-scale action using a Colonial-era adaptation of
Nick Lund's Killzone science-fiction rules.
The game was set up in approximately 30" by 30"(75cm
by 75cm). Steve's DBA playing cloth served as the ground, and some quickly-cut
scrap cardboard provided the hills. Steve's Sony Mavica digital camera provided
the beautiful photos.
The Tabletop
In the valley of Tel al Taradidl, the Affable East Ouargistan Company's
lead mine nestles against the the rugged Ouargi foothills. Nearby is the
small town of Finolah, populated mostly by mine workers. In addition, there
are three groves of trees and two areas of ruins. Click here for closeup
photos of the mine and the town.
The Scenario
Early in his career, young Regnad Kcin
is given a small warband and sent by his father to forge a temporary alliance
with Hassan Hadeni al Yir, the grumpiest brigand chief in all Ouargistan.The
objective is a raid on Alf Company's lead mine at Finolah. The hillmen's
immediate need was the mine's lead for casting musketballs, but the looting
of the town and the offices provided a bit of extra incentive.
Capt. Gravehand Powderbourne's small command is charged with protecting the area around Finolah from just such activities. One evening, the mine manager and a stream of refugee townspeople appear at the British outpost, having barely escaped ahead of two bands of dacoits sweeping down from the hills. The situation is especially serious since the mine office contains the company payroll in silver, and there is a store of the new explosive, dynamite, in the stone magazine building. The Captain and his men make their way up the valley in the fading light, not knowing how many raiders they will be facing, how they are armed, nor where they might be.
The Forces
| The British | The Natives - |
| Capt. Gravehand Powderbourne (a hero) Lt. Ripplington Dashley, Goal - to clear the mine and town of brigands and hillmen, and to preserve the payroll and dynamite. Entry - anywhere on the table edge at the open end of the valley. |
Regnad Kcin (a hero), Hassan Hadeni al Yir, Goal - to loot the town and mine, and carry off anything of value in the mine office and magazine. Entry - Player dices for 3 locations. The results were: 1 unit behind the forge in the mine (the hillmen), 1 unit in the two southernmost palm groves (the jezailchi) and 1 unit spread throughout the town (the brigands). Except for the unit looting the town, natives are initially invisible to the British. |
The British view of the valley. Hassan's brigands are noisily
looting the town, but where
are the rest of the natives?

The Fellahin cautiously move forward to scout the ruins.When
it has been established that no natives lurk there, the Highlanders run
up the line of the hills to the wall of the magazine, straining their eyes
and ears for indications of native activity in the mine compound. Suddenly,
four jezails open up on the Fellahin from the palm groves to their left.

The Fellahin are enfiladed and cannot effectively reply
with their rifles. Sgt Abdullah and Lt. Dashley bravely return fire until
the rest can move into the cover of the ruins.

The Highlanders don't have long to wait, as the Hillmen,who
have been collecting lead from the storage area behind the forge, now stream
out and try to batter down the reinforced door to the stone magazine.
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