"It's amusing, it's amazing, and it's never twice the same;
It's the salt of true adventure and the glamour of the game."
   --Talbot Mundy, The Ivory Trail

Rules
for Colonial Gaming


The Sword
and the Flame

 

 

One of the most popular and long-lived sets of wargame rules, at least in the USA, The Sword and the Flame by Larry V. Brom was originally issued by Yaquinto Publishing in 1979. It was focused on the well-known wars of British Colonialism: Northern India, the Zulu War, the Boer War, the Egyptian and Sudanese campaigns.

Revision 1, containing minor changes, was released by Greenfield in 1986. Supplement 1 came out in the same year, expanding the scope to include the French and Indian War, the Boxer Rebellion, and the campaigns of the French Foreign Legion.

In these editions, one figure represented one man, but movement, morale and combat is by the unit, the basic European unit being the 20 man platoon. TSATF has been described as a semi-skirmish game. Unit movement is determined by die roll, different types of units under different circumstances rolling differing numbers of six-sided dice. Random card draws decide which units move first, and also determine the effects of fire and combat.

The Ouargistan group started out using The Sword and the Flame rules, but soon modified them for faster play with larger numbers of figures. Special rules were added for vehicles, ships, buildings and special situations, usually changing from scenario to scenario. Over the years the modifications grew so numerous that only the basic structure of the game remains, but it is a good structure, and has provided the basis for a great deal of fun over the last 20 years.

For more detail on the group's use of TSATF, with anecdotes, click here.

Third Edition. The third edition of The Sword and the Flame from Greenfield changed the basic concepts somewhat. Each figure represented 10 men and the figures are mounted on multifigure bases. It was packaged with starter units of vinyl figures. Our group has never played with this edition, so the Major General cannot comment on it.

THE SWORD AND THE FLAME
20th Anniversary Edition
 Including THE SWORD IN AFRICA - an all-new Small Unit Variant
The rights to TSATF have been acquired by the original author, Larry Brom, who has published the rules again in a 20th Anniversary edition. It returns to the original one-man-base concept, but incorporates expansions and improvements suggested by 20 years of experience with the rules.

For more information on The 20th Anniversary Edition, click here.

Larry now has official pages for TSATF-related matters on the Major General's website.
Be sure to read the
The Birth of Some Rules, and the official Errata Page for TSATF.


Group Variants
People have asked about the Ouargistan Group's rules. Lately the group has used The Sword and the Flame/20th, with variations or special rules as specified by the designer of the game's scenario. Occasionally, we vary the routine with other rulesets, usually for a single-figure skirmish type game.

Prior to the release of the TSATF/20th, the group used two simplified variants of The Sword and the Flame written by group members. They are Max's set, known as The Maxwellian Variant, and Alan's marvelously titled Rules Britannia.These are loose guides, not comprehensive sets, and rules questions are usually settled ad hoc, by cocking an eyebrow at the scenario designer or the author of the particular variant being used, who usually makes up an answer on the spot.


Other Rules Sets
for Colonial Gaming
Recent additions and updates in Red type.
Other commercial miniatures rules covering the Colonial period include:

The Ouargistan group has never used any of these, though Steve has made some empty threats of giving Piquet a try because of its radical structure.


Online Rules Sets
The proliferation of online free colonial-era rulesets has become too great for the Major General to keep up with in his late-life muddled mental state. The list below will no longer be updated.
For recent listings, the reader is referred to the 19th Century section of Pete Jones' excellent

Free Wargames Rules site.

See also the Rules Commentary on some of these sets, gleaned from the rec.games.miniatures.historical discussion group and the Major General's own mailbag.


Victorian-era Role Playing Games
Though this page does not generally concern itself with Role Playing Games, there are a number of RPGs set in the Victorian period, including several that are concerned with Victorian science-fiction universes. The best known is Frank Chadwick's inspired Space:1889, now back in print. Tim Peterson's
Gisby's Page is a substantial and entertaining starting point for those wishing to explore Victorian RPG's, and his Space:1889 and other Victorian gaming sites is a thorough guide to web resources on the subject.

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